Our Going Postal Products were designed for the Mutant Future RPG and focus on specific aspects to enhance the game for both Players and Mutant Lords.
This issue explores different types of (non-powered) armors and accessories available to characters and a couple options that may be implemented by the Mutant Lord as desired. Additional armors are included, plus a piecemeal armor option and Salvaged armor rules are included.
This issue covers Shield options for the game which works and adds to the current rule set. Shields covered will include typical post-apocalyptic gear most fledgling wasteland adventurers, an optional combat mechanic, and some pre-apocalyptic powered shields that may be found in the crumbling ruins and deserted installations of those that lived before the world ended.
This issue covers android archetypes and options for the Basic Android. Three new archetypes are introduced including a law enforcement model, military model with specializations, and a medic response android. Four example androids are introduced that may be used by the Mutant Lord to easily populate a crumbling mall, a desolated sports arena, or the vestiges of a massive battlefield.
This issue covers android archetypes and options for the Synthetic Android. Three new archetypes are introduced including a security model, medical model, and the spy android. New equipment specifically designed for synthetic androids are also presented and two synthetic android examples are given.
This issue covers a new race called the Ravinoti. These bipedal man sized ravens are the ninjas of the post-apocalyptic world. Living in small family enclaves ruled by an elder, these creatures hire themselves out as spies, assassins, and couriers to anyone that can afford their fees.
The Gallusians are bipedal humanoid descendants of a genetically altered strain of poultry created prior to the Apocalypse. The original stock had been altered to increase the size and mass of the poultry for greater food generation. The labs and farms where the stock was maintained were located in more rural areas and several flocks survived and quickly evolved into their current form. The genetic manipulation was amplified the low doses of radiation causing the Gallusians to become more intelligent and nearly human level sentience.
This issue introduces the Robot player character. Built upon the framework of Robots found in the Mutant Future Revised Rulebook, including two different methods of building your own robot character from the ground up. Random Generation tables are included for robotic frames, locomotion, manipulation, sensors, and accessories and a point buy system is also given for those players that would like more control over their robot's design.
This issue that delves into a post-apocalyptic societial structure, the Collective. Built upon the idea of the hive mind, collectives share a communal mind where all members are connected to each other on a mental level. In game terms this is handled by a few new mutations and some guidelines to handle these types of societial structure. Four NPC races are also included that range from peaceful agrarians to cyborgs that seek to integrate everyone they come into contact.